Update Preview

May 7 Update

We’re informing you about Throne Conquest which will be added at the next earthquake.

Contents

  • What Throne Conquest Is
  • Conquest Map
    • Moving to Points
    • Preview
    • Point, Base, and Capital
    • Point Commander
    • Occupied Ratio
    • Retreat
  • League and Region Policies
    • Region Policies
      • Tax Rate
      • Sentiment
      • Peace
      • Prosperity
    • Region Ruler League
      • Blood Tax
      • League Quests
      • Position
  • Title

What Throne Conquest Is

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Throne Conquest means wars in the conquest maps by the leagues who compete for the capital in the center. The league who took the capital can influence the tax rate and the policies of the region. In order to participate in Throne Conquest, you need to be in a league and only legions can move to the conquest maps.

Conquest Map

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The conquest map of each region is located in the end of the west side of the region. And everyone who has a league and legions can move to the map freely, and lords who do not can check out the policies of the region through the UI where you can move to the conquest map.

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When you visit a point, you can see the number of your legions and units and the amount of food in the current point. You can only control your legions in the point, but you can share the food in the point with other lords.

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The popup that shows up when you click a point also shows the amount of legions and units except the figure includes the others’ too.

Moving to Points

As I informed you earlier, you need to have a league and legion to move to points. Provided you have both in your possession, you can move to the end of the west side of your region, and there you can enter the conquest map and move your legions to the desired points.

When you start a campaign from the outside the conquest map(town or palace) to the conquest map, you cannot directly move to a base or the capital; you can only move to a point. In order to take a base or the capital, you have to occupy a nearby point first. However, if one of your league members already has taken a base or the capital, you can directly move to there.

And when you move from the outside the conquest map to the inside the conquest map, a portion of resources and units are lost according to the peace of the region. As for the loss rate, please check out the table below.

Preview

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In the conquest map, each point has different color so that it is easier to differentiate.

  • Yellow : current point
  • Blue : points that your league has
  • Red : points that other leagues or NPCs have

Point, Base, and Capital

Points in the conquest map are divided into point, base, and capital.

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Point : Points make up the most points of the conquest map. In each point, you can either move or attack a point, base, or the captial that is connected with paths.

Each point has different odds of land types, and in points, battles happen as if in intercepts; the legions will have their formation activated.

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Base : A base, unlike points, cannot be directly attacked from the outside the conquest map. There are 2 bases in each region.

It also has a rampart and the formation of the attacker will be attacking rampart formation and the defense side will have the defending rampart formation.

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Capital : The capital is located in the center of the conquest map, and it is the most important place in a region. Once you take the capital you can influence the region policies. And you can adjust the tax rate of the region.

Like bases, it has a rampart too and its rampart has higher HP.

Each point, base, and capital must have its commander, and the commander of a point is like the mayor of a town; the commander of a point cannot leave the point unless you assign a new one. You can assign any legion in the same point(even including the others’) to a new commander.

Point Commander

There is a Yellow Turban commander in each point. There are 3 types of Yellow Turban commanders and they use the mysterious power of Taiping Magic to decrease the attributes of opposing commanders. Beacuse of that, it might be better to increase the power of each unit than to focus on the attributes of the legion commander.

Type Attribute Decrease Rate
General Point Commander 50%
Base Commander 75%
Capital Commander 95%

As we do the Throne Conquest update, we are planning to fix an important issue regarding the legacies that decrease the attributes of opposing commanders. Currently, not like we intended, they do not affect the final value resulting in much less efficiency. The legacies should’ve affected the final value and in this update, we’ll be fixing the issue. For example, when your final Control – increased by items, legacies, and talents – is 5,000, and the opposing commander has a legacy that decreases Control of the opposing commander by 50%, your Control will be 2,500.

Occupied Ratio

The occupied ratio shows the ratio of points that are occupied by your league, and the occupied ratio increases the attack damage and HP when attacking bases or the capital.

Type Amount Occupied Ratio per Each
Point 27 3%
Base 2 6%
Capital 1 7%

For example, when your league has 2 points and 1 base, the occupied ratio is 12%.

And the influence to HP and attack damage by the occupied ratio is as follows:

Point Type Influence per 1% of Occupied Ratio
Capital Attack Damage and HP of Every Branch +1.5%
Base Attack Damage and HP of Every Branch +0.3%

Retreat

In order to desert a point, you need to retreat. When a legion retreats, it becomes remnants and move to your main town.

And when you get defeated by another league or kicked out from your league, or when your league declares bankruptcy, your legions will retreat. And when you kick out a league member that possesses a point and there are other legions in that point, a new commander will be automatically selected among them.

League and Region Policies

When your league takes the capital, your league will have league quests related to region policies. And next to the league quests, your league can collect blood tax from the trades in the region. Blood tax is a new league resource type and your league can use it to develop your own league or influence the region policies.

Region Policies

Tax Rate

Tax rate means the tax rate for the trades in the region, and according to the tax rate, the region ruler league can collect blood tax.

Tax rate is now can be set in palaces and in capitals. And its sum will be the tax rate. In capitals, the tax rate can be set between 10% and 30% and in palaces, it also can be set between 10% and 30%. So in regions whose capital is taken by a user, the tax rate will range from 20% to 60%.

Sentiment

Sentiment affects the resource yield in the region. And per 1 sentiment, the resource yield in the region is increased by 0.5%. And when you take the capital that Yellow Turbans occupy, sentiment will be set to 50, and when taking it from a user, sentiment will be set to 30.

Sentiment is automatically decreased by 5 at every earthquake.

Peace

Peace determines the ratio of lost resources and units when moving from the outside the conquest map and to the inside the conquest map.

Peace Loss Rate
0 70%
10 66%
50 50%
100 30%

For example, if you move to the inside the conquest map with 1 million food and 1 million elite infantries in a region that has 0 peace, as soon as you start the action the food will be 300,000 and the number of the units will be 300,000 too. Exchange for the loss, you instantly acquire 3 times as many XPs for the units.

After arriving in the conquest map, there will be no loss due to the peace when moving between points.

Peace affects the respawn rate of bandit camps beside the loss rate. When the peace is low, you’ll lose much more units and resources but the respawn rate can be 4 hours at least. And when the peace is 100, it’ll take 12 hours for a bandit camp to respawn.

And when peace increases, the trade profit of the region also increases. 1 Peace increases trade profit by 0.5%.

When taking the capital from Yellow Turbans, the peace will be set to 50, and when taking from a user, it’ll be set to 25.

Prosperity

Prosperity determines the resource yield of resource villages. 1 prosperity incearses the resource yield of wealthy villages by 20% and the mining, industry, farming, and commercing villages will have that increased by 10%. Prosperity can be increased up to 500 and when the capital is taken by another league or when a coup, a planned feature, occurs in the league, it will be decreased by 50%.

And although resource yield is increased due to prosperity, the resource yield in the palaces will not be increased. And the special resource yield will not increase either.

Region Ruler League

The region ruler league can collect blood tax and doing the league quests concerning the region policies, they can influence the peace, sentiment, prosperity and tax rate.

Blood Tax

Blood tax is tax that is for the trades that occur in the region. From now on, the tax rate will be the tax rate of the capital + the tax rate of the palace, so you need to consider the region’s tax rate too when trading. And the blood tax collected this way can be used to do new policies in the region.

League Quest

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When your league is occupying capitals, your league will have quests like this and your league can get peace, sentiment, blood tax, and prosperity in return. For example, there are quests that decrease both sentiment and peace, that increase the prosperity in exchange for blood tax, etc.

And when you get sentiment from a quest, peace is increased by 1 automatically per 2 sentiment. So, when getting 10 sentiment from a quest, the peace will also be increased by 5 and when getting -2 sentiment, the peace will be decreased by 1.

Position

Position is added and it is determined by the rank position in your league. (Rank position in your league means the position of you among your league members in terms of rank score.)

Rank in League Position Tax Rate Adjustment
1 Hero -30%
2 – 5 Four Kings -15%
6 – 10 First Knight 0%
11 – 15 Second Knight +5%
16 – 30 Third Knight +10%
31 – 100 Civilian +25%

For those who have to protect and lead the league will have benefits in terms of tax rate, and for those who get protected by the high-ranked members and get help on getting more trade profit from high-ranked players, they will be required to pay more taxes which are fees they pay in return for the services.

You can check the position in the UI that pops up when you click on the name of lords in the chatting UI. And the rank in league affects not only the position but also the trading tax benefits. Depending on the rank in league, your tax rate can either increase or decrease. For example, when your position is hero and you have to pay 1 million as trading tax, you only have to pay 700,000 after 30% reduction.

Title

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Title Requirements
High Lord Title score 1 – 3
Region Official Title score 4 – 999
Mayor Title score >= 5 and a point in possession
Duke Title score >= 10 and a point in possession
Head of Region Title score >= 15 and a point in possession
Prime Minister Title score >= 20 and a base in possession
King Title score >= 30 and a capital in possession
Emperor Chosen through election

Title is a title that is determined by the points and palaces you have. There are 8 types of titles from emperor to high lord and it is shown next to your name in the chatting UI. The title score that decides the title is evaluated with the amount of points, bases, capitals, and palaces you have and each one increases title score as follows:

Type Title Score
Palace +1
Point +5
Base +10
Capital +20

And title not only affects the icon next to your name but also affects your crew bonus Sycees. When you are of a high title the bonus Sycees will increase and so you can give or receive more bonus Sycees from and to your crew members. And the title increases the amount of bonus Sycees up to 100%.

And the emperor among the titles will be added along with the planned election feature.

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And as the title system is added, there will be a new UI where you can check out the like-o-meter of others for you and the amount of bonus Sycees you’ll be receiving when they purchase 100 Sycees.

Awesome idea poor execution

So you automatically lose 70% of your troops attacking cause of peace time?! Im sorry but remove that or change how much we can revive from 50% to 100% otherwise i see this not even worth bothering with. I refuse to even go near it if i lose 70% or even 30% of my troops im good exp dosnt mean anything to me ive unlocked the heros abilties ive wanted and could care less at this point

Yep congratulations on ruining the game 70% of the troops disappear unable to be revived upon attacking?!? Yep im done with you. Youve officially ruined the game for me. Fix this and return troops loss or i quit

(Attack landed rounds ended and my leaders abiltiy to re-attack after 30mins didnt happen i sent 4x the food needed to attack) thats clearly not working right under the 70% loss factor