Future Update <Coup System>

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Although we are currently busy developing the Throne Conquest, we thought we should announce the future plans after the implementation of Throne Conquest.

There are already many features we announced such as better trade cicite, but we chose the coup system as the next feature to implement.

A league is a fruit of community, so to speak. It provides users with powerful buffs and forms a group of people sharing the same interest.

Once you join a good league, you can grow faster and easier with the buffs and trade cities, and furthermore, members can help you defend your towns.

However, the truth is, leagues tend to maxmize the effectiveness of the buffs, and so we could not avoid the situation where strong players gather in a single league.

And there also has been an issue that as the amount of the invested resources increased, the power of the league leader increased too, which could be abused at any moment.

A league leader has been able to kick out any member regardless of the amount of the loyalty points. And there has been no way to fight the leader back when the members did not like his or her policy.

And because of those reasons, there have been many system suggestions asking for a system where memebers can vote to kick the leader. And some also showed their anxeity saying that the current system where one single league can dominate all the others is not so favorable in terms of the game balance.

And we came to a conclusion that we needed a new system in order to resolve the issue where members could not leave the league and make a new league because they would lose their entire loyalty points and all the investment they made so far.

And that is the coup system.

Up until now, leagues invited high-ranked neutral lords and if they did not accepted their offer, they regarded those neutral players as their enemies and bombarded them. However, once the coup system gets implemented, leagues will now worry that the lords they invited might be spies who are plotting to start a coup.

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The coup system will work this way:

League members will be able to start a coup using Sycees.

Once one starts to plot a coup, one becomes the leader of the coup and gets to choose the name and symbol for the new league and write the purpose of the coup, 80 characters at tops.

And after one has finished the preparation phase, a message containing the new name and the purpose of the coup is sent incognito to the members selected by the coup leader. And those members can either accept or deny the coup within the time frame of 24 hours.

There is minimum requirement for the number of agreeing members, which is a fifth of the members for the 1st ranked league; a fourth of the members for 2nd to 3rd leageus; a third for 4th to 10th; a half for the leagues below 11th.

And if the coup gets enough members to start the coup and the coup leader is still in the league after the 24 hours, the coup goes live.

That is, if the requirement is not satisfied or the coup leader gets kicked out beforehand, the coup won’t go live.

Once the coup goes live, there will be a new league.

The old league where the coup occurred will have all its buildings destroyed and the price – the resources and the special resources – of the buildings is given back to its storage, while the statues will remain.

The old league will receive a portion of the resources proportionately to the loyalty points of the leader of the old league against the sum of the loyalty points of all the members.

And the new league will also have a portion of the resources proportionately to the loyalty points of the new leader in their storage.

And the members still remaining in the old league gets temporarily disconnected from the game and kicked out of the league.

And it causes all the legions in the military points to return to the main town.

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And once they reconnect to the game, they get to choose between the old league and the new league.

As soon as a member chooses a league, the member will have his or her loyalty points back and the selected league will have resources proportionately to the amount of the member’s loyalty points.

That is, the resources, acquired from the destruction of the buildings, get redistributed in accordance of the balance of the share of the loyalty points.

This is the final step of a coup and a league has been separated into two.

There is still a problem that they two need to construct buildings from scratch but since they have the resources, it is just matter of time.

And most of all, if there were no penalty to a coup, it is no less or no more than a peaceful separation.

A coup has to be a disaster to a league leader who failed to administrate the league well.

League leaders won’t be able to abuse their power as it has been so far. And they will seek for unity and listen to their members to prevent coups from happening.

Leagues have been immortal as long as the leader did not quit but from this point, it will be more like a country that is liable to collapse at any moment.

This is just a draft of the coup system; revisions can be made to this on the course of development.

Should you have any good suggestion or idea, we’d greatly appreciate it if you could inform us via mails, in-game inquiries, or posts on the forum.

Id like to see a merger added as well then. If you dont like whats going on and you successfully break off you should be allowed to merge into another alliance and bring those resources with you.

But there have to be some sorta protection place where they sign a sworn loyalty so they cant just merge and then do a coup. Hmmmm