eld.gg Path of Exile 2 Currency: Modifiers

Damage Taken Modifiers

Now we apply modifiers to Path of Exile 2 Currency how much of that mitigated damage ly taken.

Order:

  1. Flat Damage Taken (e.g., Ashrend)
  2. Increased/Reduced Damage Taken (e.g., Shock, Wither)
  3. More/Less Damage Taken (e.g., Bulwark, Dancing Mirage) - multiplicative

Step 6: Stun

After damage is finalized, the game checks if the Hit causes a Stun.

Must exceed the target’s Stun Threshold
Player threshold = % of max Life
Strong monsters have custom thresholds
Physical & Melee Hits get a 50% multiplier for Heavy Stun buildup
Note: Players cannot be “Heavily Stunned.”

Step 7: Block

Next, the game rolls for Block chance:
Passive Block (from gear/passives)
Active Block (e.g., Raise Shield)

Block fully negates damage, but:
The Hit still occurs
You can still be Stunned, Shocked, Frozen, etc.
Only Projectiles and Strikes are blockable by default.

Step 8: Final Damage Taken & Resource Loss

Now the final number is applied to the defender’s resources:

Order of Application:

  1. Diverted Damage (e.g., Wooden Wall)
  2. Temporary Buffs (e.g., Sorcery Ward)
  3. Guard Mechanics (e.g., Olroth’s Resolve)
  4. Energy Shield
  5. Chaos Damage = double ES drain
  6. DoTs like Poison/Bleed bypass ES
  7. Mana (Mind Over Matter) - if applicable
  8. Life

Modifiers that prevent Life Loss now apply (e.g., Grasping Wounds)

Ailment Strengths like Shock or buy POE2 Currency Scorch are based on damage taken at this step.