Damage Taken Modifiers
Now we apply modifiers to Path of Exile 2 Currency how much of that mitigated damage ly taken.
Order:
- Flat Damage Taken (e.g., Ashrend)
- Increased/Reduced Damage Taken (e.g., Shock, Wither)
- More/Less Damage Taken (e.g., Bulwark, Dancing Mirage) - multiplicative
Step 6: Stun
After damage is finalized, the game checks if the Hit causes a Stun.
Must exceed the target’s Stun Threshold
Player threshold = % of max Life
Strong monsters have custom thresholds
Physical & Melee Hits get a 50% multiplier for Heavy Stun buildup
Note: Players cannot be “Heavily Stunned.”
Step 7: Block
Next, the game rolls for Block chance:
Passive Block (from gear/passives)
Active Block (e.g., Raise Shield)
Block fully negates damage, but:
The Hit still occurs
You can still be Stunned, Shocked, Frozen, etc.
Only Projectiles and Strikes are blockable by default.
Step 8: Final Damage Taken & Resource Loss
Now the final number is applied to the defender’s resources:
Order of Application:
- Diverted Damage (e.g., Wooden Wall)
- Temporary Buffs (e.g., Sorcery Ward)
- Guard Mechanics (e.g., Olroth’s Resolve)
- Energy Shield
- Chaos Damage = double ES drain
- DoTs like Poison/Bleed bypass ES
- Mana (Mind Over Matter) - if applicable
- Life
Modifiers that prevent Life Loss now apply (e.g., Grasping Wounds)
Ailment Strengths like Shock or buy POE2 Currency Scorch are based on damage taken at this step.